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Definitely agreed. I also loved that the training zones coupled as beginners practice and also the ability to challenge advanced players.
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28.06.2016 - 20:04:36
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https://gamecorner.tumblr.com/post/146612916803
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In any story where the tale is being told by a narrator who is themselves a part of the story there is the possibility of the unreliable narrator trope. The narrator might be mistaken, lying or joking. For instance if the Kid falls off a map Rucks says, “Then the Kid fell to his death, just kidding.” There’s no way of knowing what else he changed. Either to make the story more exciting or for other reasons. Whenever playing a game that’s narrated like this there’s always the question, how much of this actually happened?The unreliability becomes more pronounced during the final mission. It turns out that everything up to that point has been Rucks telling Zia what’s happened while they wait for the Kid to return from confronting Zulf. That Rucks is talking to Zia is hinted at ealier. When the Kid first meets her he says, “Now you should remember this.” But when I first played the game I didn’t realise the significance of that statement.So during the final mission he’s no longer narrating what had happened, he’s speculating on what might be happening. This becomes particularly pronounced at the end, since I always choose to save Zulf. It’s quite surreal to hear Rucks describing the Kid and Zulf fighting each other while the Kid is carrying him to safety.Another effect of this is that when the Kid is having to choose between activating the Bastion or flying away on it is the only time that we hear Zia speaking. Every time up till then when the Kid spoke to her her response was narrated by Rucks. But now the story is over and we get to hear Zia speaking with her own words, her own voice.- submitted by @justaboutjustineThis is one of my favourite things about the game, especially when it becomes speculation as you say. I think it would have been interesting for parts of the narration (especially later in the game, once it’s established what’s going on) to be a conversation, so as to give Zia’s perspective its due, as well. - Jay
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28.06.2016 - 17:20:12
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https://gamecorner.tumblr.com/post/146606720788
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bigender-ninja-princess:
gamecorner:
Like all the other characters you don’t learn much about Zia unless you do her memory missions. There you find out that she was the daughter of Ura refugees. She only had one friend in Caelondia, but when she introduced him to her father it went horribly wrong. Her friend insulted her father by greeting him in the Ura language, which is a major taboo. Wanting to get away from her father Zia went to her friend for help but he betrayed her to the Caelondian authorities. They were both arrested as Uran spies and Zia’s father was told that the only way to keep his daughter out of prison was to work for the Caelondians. They then forced him to create the device that would cause the Calamity.What’s interesting about the story is how Zulf and Zia react to discovering the cause of the Calamity. Zulf became enraged. He went to find the surviving Ura to convince them to attack the Bastion, to finish off what the Calamity started.Given Zia’s personal involvement she has greater reason to be angry. It was her father who was forced to make the device that caused the Calamity. The only person whom she had considered a friend among the Caelondians had been the person who tricked her into putting her father into that position. Yet unlike Zulf, she didn’t seek revenge, she didn’t want to destroy the Bastion. Instead she went to the Ura and tried to convince them to work peacefully with Rucks and the Kid. Which leads to her once again being treated like an outsider, this time among her own people.Part of the reason was probably her growing friendship with Rucks and the Kid. At the end she says she has never been happier than her time at the Bastion. However I think there is more to it than that. The fact she is able to put aside her, totally justifiable, anger and still work with Rucks and the Kid, to still seek a peaceful solution says a lot about her character.
-submitted by @justaboutjustine
This is definitely interesting to think about! We don’t really know what her day to day life was like before the event, but we can imagine that she was unhappy thanks to her comment about being much happier at the Bastion. Yet she clearly doesn’t let this hardship make her jaded and, as you say, pushes for a peaceful solution. She was certainly one of the most interesting characters to me thanks to that. Does anyone else have comments on her or any other character? - Jay
Honestly I really wish Zia had gotten more of a character arc. So much of the story is shaped by the other characters - Rucks built the Bastion, the Kid is restoring it, Zulf tries to destroy it. Zia has her greatest impact as an advocate for evacuation at the end of the story, but her running off to speak to the Ura is the biggest thing she actively does to express her own feelings on the Calamity and it’s something that impacts the story far less than any of the other characters’ roles. I still think she’s a well made character and agree with the above, I just wish she’d had more of an active role in the story than she did.
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27.06.2016 - 18:20:38
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https://gamecorner.tumblr.com/post/146557968163
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Like all the other characters you don’t learn much about Zia unless you do her memory missions. There you find out that she was the daughter of Ura refugees. She only had one friend in Caelondia, but when she introduced him to her father it went horribly wrong. Her friend insulted her father by greeting him in the Ura language, which is a major taboo. Wanting to get away from her father Zia went to her friend for help but he betrayed her to the Caelondian authorities. They were both arrested as Uran spies and Zia’s father was told that the only way to keep his daughter out of prison was to work for the Caelondians. They then forced him to create the device that would cause the Calamity.What’s interesting about the story is how Zulf and Zia react to discovering the cause of the Calamity. Zulf became enraged. He went to find the surviving Ura to convince them to attack the Bastion, to finish off what the Calamity started.Given Zia’s personal involvement she has greater reason to be angry. It was her father who was forced to make the device that caused the Calamity. The only person whom she had considered a friend among the Caelondians had been the person who tricked her into putting her father into that position. Yet unlike Zulf, she didn’t seek revenge, she didn’t want to destroy the Bastion. Instead she went to the Ura and tried to convince them to work peacefully with Rucks and the Kid. Which leads to her once again being treated like an outsider, this time among her own people.Part of the reason was probably her growing friendship with Rucks and the Kid. At the end she says she has never been happier than her time at the Bastion. However I think there is more to it than that. The fact she is able to put aside her, totally justifiable, anger and still work with Rucks and the Kid, to still seek a peaceful solution says a lot about her character.-submitted by @justaboutjustineThis is definitely interesting to think about! We don’t really know what her day to day life was like before the event, but we can imagine that she was unhappy thanks to her comment about being much happier at the Bastion. Yet she clearly doesn’t let this hardship make her jaded and, as you say, pushes for a peaceful solution. She was certainly one of the most interesting characters to me thanks to that. Does anyone else have comments on her or any other character? - Jay
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27.06.2016 - 15:50:44
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https://gamecorner.tumblr.com/post/146552781373
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